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Rules of Combat

The following rules have been designed to enhance the level of play in soaker fights. In order for these rules to make the game more fun a more mature team of warriors is required, otherwise games will be short and dull. I recommend these rules to anyone 13+. Younger kids tend to have no tactics whatsoever and the game only last about 10 minutes. I myself use these rules every time I battle and fights last anywhere from 2 hours to 4 days depending on the amount of people. 

Contents

I. General Definition of Terms
II. Elimination
III. Weapons and Equipment
IV.  Shielding
V.   Code of Conduct
VI. Variations

I. Definition of Terms

1.1Weapon - Any object or thing made, intended to, or capable of projecting enough water to equal one hit.

1.2Equipment - Any tool worn on the target player which plays a direct role to the outcome of a fight.

1.3Hit - A solid 4 inch diameter circle of water present on any non-water resistant materal

1.4Player - Any persons on or off a battle field directly or indirectly influencing the outcome of a fight.

1.5 Fight - Any battle following all statements set forth by all sections of this article.

1.6Teammate - A player on your team

1.7Enemy - A player(s) not on your team

1.8Shielding - any water-resistant material present on a player

II. Elimination

2.1A player is eliminated from a fight when they are hit. All people and things are capable of hitting the target player.

Examples: 

If your team mate shoots you accidentally this is considered a hit and you are eliminated.
If you fall in stream and get enough water to equal a hit then you are eliminated.
If you are shot by an enemy with enough water to equal a hit then you are eliminated.

II. Weapons and Equipment

3.1Every player may carry an infinite amount of weapons and equipment provided at least 70% of the surface area of a player is able to be hit upon.

3.2Weapons are not considered shielding. They are not considered a material able to be hit upon either. Weapons may not cover over 30% of a playerís hittable surface area.

3.3Equipment may or may not be considered hittable. The materials making up a piece of equipment determine itís properties.

III. Shielding

4.1Shielding is any material worn on a player with water-resistant properties. Water-resistant materials include, but are not limited to: plastic, wood, certain types of cardboard, leather. A material may be tested for water resistance by shooting it with enough water to equal two hits and seeing if at least 1 hit stays on the material.

4.2Shielding my not exceed 30% of a players hittable surface area.

IV. Code of Conduct

5.1In a fight, the following standards shall be met:

5.2No timeouts unless agreed upon unanimously by all players in fight or a medical emergency.

Examples:

A minor cut is not sufficient to pass for a medical emergency

5.3A player is vulnerable to be hit upon at all times during a fight.

Examples: 

A hit upon an enemy player with they are refilling their weapon is perfectly legal.

5.4A player shall not inflict harm upon other players

Examples: 

A player pushing  another opponent to throw off his aim is illegal.

5.5If a referee is present all players will obey the refereeís calls unless 3/4 of the players from each team state otherwise.

VI. Variations

6.1Capture the Flag Variation

6.1.1 The goal is to capture the flag and rack up more points than your enemy. A predetermined time is set and agreed upon by both sides on when the game will end.

6.1.2A flag is captured when an enemy has taken the flag and returns it safely to his predetermined base. If a player with a flag is hit, then the flag stays where it is until it is either: a. picked up by an enemy and returned to their base to score a point. or b. picked up by a fellow team mate and returned to itís starting location. Note that team mates returning a flag may not fire at anyone. They also may not be fired upon unless they are in or heading towards the enemy base.

6.1.3When a player is eliminated they must go directly to a predetermined jail area set up by the opposing team.

6.1.4Players in jail may not fire or be fired upon. In addition it is illegal to contact any member of your team if you are in jail.

6.1.5 Players in jail may be set free if they are physically tagged by a fellow team mate. Freed players may not fire but they may be fired upon by others. The freed play may only fire after they have reached their home base, or they have been shot at by an enemy team member(s).

6.1.6 If all members of a team are in jail the opposing team will receive 3 points. Afterwards, all players on both sides may get out of jail free.

6.1.7 An area of 50 feet in diameter surrounding the jail is may not be entered by the team who owns the jail. This prevents jail guarding.